One swipe moves every board
Nine 4×4 boards sit in a 3×3 grid. Swipe once and all nine slide. Equal tiles merge, 2048-style. Tiles never cross the thick walls between boards.

If you can play 2048, you can play this. There is just more of it, and a few new laws.
Swipe the grid to move all nine boards
←↑↓→ or drag across the grid to move all nine boards
A practice grid — same laws as the game, no powers, no score.

Everything that is different from plain 2048, in the order you will meet it.
Nine 4×4 boards sit in a 3×3 grid. Swipe once and all nine slide. Equal tiles merge, 2048-style. Tiles never cross the thick walls between boards.
Two equal tiles of 64 or more in the same row or column, on different boards, lock. A locked tile cannot slide, but it can still merge with an equal tile on its own board. Locked tiles glow red and wear a padlock.
A full board with no merges left goes grey and inert. Its tiles still lock others. Break the locks choking it and it comes back. Three stone boards end the run.
Powers unlock as you play. Each one bends a rule for a few swipes. That is the whole game: keep nine boards alive with eight tricks.
Meet the eight powers
Eight ways to break the rules. The wording below is the hint the game shows; five and ten swipes are the current settings.

Tap a tile to halve it — 64 → 32, 4 → 2. A 2 can't halve any smaller, so it's deleted instead. Slicing costs no points.

Pick one board to focus. For your next 5 swipes, only that board slides — the other eight stay still.

Tap two tiles to swap their places — even when they sit on different boards.

Locked tiles can't move. Tap one to release it for 5 swipes.

Tap a board to freeze it for 10 swipes — it won't slide, and no new tiles spawn there.

Tap a tile to pick it up, then tap any empty cell to place it — even on a different board.

Tap a locked tile and its twin flies across the wall to merge with it — 128 + 128 → 256.

Your next 5 swipes ignore every wall — tiles slide and merge across the boards, like one big grid. Tap to turn it on or off.
Undo rewinds your last swipe. It is not a power, but it lives on the same bar.

Something to chase, and something to spin.
Open the quest book, pick what to go for, and the game tells you the moment you complete one. Rewards go straight into your backpack as power tokens.
This run
Rewards
Power tokens, straight into your backpack.
Spin once a day for free. Wedges pay power tokens, undos or ad skips — and some pay nothing. Spins are never sold; the exact odds are printed in the Terms, section 8.
Daily · 1 free spin
The real wheel has its own wedges and odds — see the Terms, section 8.
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